![]() ![]() ![]() To help our customers as fast as possible eyetv lite 1.4.3 (7517) has been released immediately after the necessary quality assessment. With eyetv lite 1.4.3 (7520) we offer our customers a software update that optimizes stability and functionality of eyetv lite 1.4.3. We do feel responsible for the occurring problems of our customers that occurred during the switch and are thankful for your patience and your forgiveness. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Even though tests from May 2016 to the 28th March of 2017 were successful, Geniatech / EyeTV had to find out that the new technical circumstances of DVB-T2 HD as of the 29th March of 2017 did not match those of the almost one year test period.īased on the new technical conditions big parts of quality assessment and decoding software had to be rewritten, newly structured and adapted to the new conditions. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ![]() ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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